Hi,
I’m sure someone must have noticed this issue. I am trying to reuse / extend Unity’s standard third person controller. There this issue that is happening that I am not able to figure the cause of.
When rotating on the spot (e.g rotate to front and back repeatedly), the character does not stay on the same spot and effectively is travelling sideways. This means if you are running back and forth next to a ledge, you may eventually fall off the ledge, which is not what players are expecting.
The video shows me using the standard third person controller running / rotating back and forth, you will observe the unwanted effect where the character is gradually inching to the right, this is bad.
Can someone please explain to me the cause, or how do i fix this?