I’ve been wondering for a while now why the startup takes that long (2019.4.18f1). From clicking Unity Hub to an open project it took 5:40min, where it got stuck for minutes showing only “Importing” without refreshing the loading bar. It’s not that my project would be huge. The loading time got worse and worse with each Unity version that I upgraded to. Same goes for the compilation times. I found this sticky thread but I don’t know whether that has anything to do with it.
hmmm, this might lead to something, but how to get further from there?
[ ...]
ImportAndPostprocessOutOfDateAssets: 125512.864ms (125501.358ms without children)
Loaded scene 'Assets/Scenes/MainNew.unity'
Deserialize: 43353.277 ms
Integration: 11242.955 ms
Integration of assets: 66.966 ms
Thread Wait Time: 25.359 ms
Total Operation Time: 54688.559 ms
System memory in use before: 0.51 GB.
System memory in use after: 0.51 GB.
Need to check that out after a computer restart. I still had to select my project in Untiy hub (I did enter the project location though) but from the second start on, it starts way faster. So I cannot reproduce after the first start. How can I tell whether the profiler actually started? Will it give me additional info on exactly the lines I posted?