Hello guys,
I want to make a 2D destructable level out of meshes which I create and handle in code. However by just creating the level my fps is dying.
I tested the thing with only one self-made triangle and thats the result:
Here is my custom made mesh in the Inspector: 
(no, there aren’t other meshes and if I create a mesh with 10 000 tris, the stats says there are 2 000 000 tris)