Hello, I have the ship in my Unity VR scene, that moves in space via the animation with animator component on it. Also on this ship I have a teleportation area and player, that are parented to ship prefab, so they are moving with it. When I try to teleportate my player at some point on teleportation area, I have an issue that at the time of frame update teleportation area moves a little and player appears a little behind from teleportation area.
I drawn a little scheme, that , that illustrate my problem. The top part of this scheme is my start situation, when player whants to teleport to red point. And the bottom part is the situation after teleportation: the ship with teleportation area moves forawrd, and player appears on red point, neither green.
Maybe someone could help me?