Unity stuck on "editorApplication.playmodestatechanged" after importing fbx from Blender

I’ve been working on an fps game in unity. Everything was going great until I imported one of my assets which I made in blender. I dragged the fbx file into my unity assets folder and then into my scene. But then when I pressed play, it prompted me with a window with a progress bar that reads “editorApplication.playmodestatechanged”. Then it gets stuck on here forever and freezes unity and the only way I can exit unity is with the task manager.

I’ve read that others got the same problem when they had a faulty loop in their code but I think that is not the case for me since I only get this problem when I import my model. I didn’t change any code and it worked perfectly fine before I imported it. Removing the model in its entirety from the project temporarily fixes the problem.

Does anybody have a fix for this? Any help is greatly appreciated!

I managed to solve it myself luckily. Found out that GitHub for Unity was causing the issue. A few days before I attempted to clone the same repo on another machine but It didn’t work since I was unable to login. The failed login attempts must have somehow broken GitHub on my main machine. To fix the problem I had to sign in to GitHub on my main machine again and commit the changes I made (e.g importing the model).

I have this issue but I do not have Github for unity installed. I own the asset but it is not installed.

But this loading pops up each time I press play and takes usually around 2.5 min…

It might be that each time I update a script this happens. I do not import anything from blender.