I’m facing a persistent issue where Unity gets stuck on “reloading domain” whenever I open a project on macOS that was previously developed on a Windows PC. This happens for all projects cloned from a Windows environment, across multiple Unity versions (2021, 2022, 2023, and 6). However, projects created from scratch on macOS work without issues.
Steps I’ve taken to troubleshoot:
• Reinstalled Unity and Unity Hub multiple times.
• Completely reinstalled macOS (currently using Sonoma, but I also tried the Sequoia beta. When it didn’t work, I reverted back to Sonoma).
• Disabled domain reloading from Player Settings. While this allows me to enter play mode without getting stuck, the issue arises again when I make any script changes and save. At that point, the editor freezes on “reloading domain” after saving the modified script.
Has anyone encountered a similar issue or know any possible fixes? This issue seems to only happen when working with projects that were initially opened on a Windows PC, but projects made directly on macOS don’t experience this problem. I’ve tried everything I can think of, but it still persists.
Any help or suggestions would be greatly appreciated!