I’m facing an issue with Unity, where it gets stuck on opening trying to resolve packages.
I was on 2019.3.3. First it was the com.unity.xr.oculus.standalone package that seemed to be the issue, got lucky and was able to cancel the process, installed it manually, great. Now it’s com.unity.settings\Editor\UserSettingsProvider.cs. Unfortunately I can’t cancel this one.
Thought upgrading to 2019.3.7 might solve it (made a backup first), unfortunately this doesn’t change a thing, upgraded succesfully but the same exact issue.
Edit: solved by removing the manifest.json for the 10th time this week.
I’m really sorry you’re having problems with Unity and the Package Manager. The next time this happens, could you please report a bug with the Bug Reporter (Help > Report a bug) and make sure to attach the Editor.log file? This can help us understand why this is happening and providing a solution or at least a better workaround than deleting the manifest.json file, which should not be necessary to do.
This was caused by using installing SteamVR/OpenVR while having upgraded to the XR Management system. This created a conflict, considering those are not supported in that system.
This seem to happen all the time in 2020.2a18(earlier versions too). Several minutes waiting after play/stop or changing an asset is standard here. Just wait a couple of minutes and things resolve…these minutes turn into hours pretty quickly.
Having this in fresh install of 2020.1.4f1 on a fresh system just after a fresh install of SteamVR.
It was trying to do something for 15 minutes. I could hear the computer noise every second or two. Then it finished and there is no OpenVR option available in XR Plugin manager! Help!
I’ve also encountered this, it turned out that UPM was downloading very slowly (at a consistent rate of 9mbit/s on my gigabit connection), so it took it 5-6 minutes to get “unstuck”.
It didn’t help that neither “Editor.log” nor “upm.log” weren’t getting any new content written. “Editor.log” was stuck at “Using Asset Import Pipeline V2.” and “upm.log” was at “Resolving dependencies using SAT solver”.
The only indication that it’s working was that my network connection was downloading at 9mbit/s.
This was on Unity 2020.1.6f1, during editor startup, but the same non-responsiveness happens when adding the package while editor is running (trying to add “com.unity.entities”: “0.14.0-preview.19”). This is really confusing and horrible, I wasted an hour resetting packages, deleting Library, end-tasking Unity several times, digging up log files, etc.
I agree that upm.log could at least tell you when a package download has started and finished. I will add this to our backlog. This would be a quick win while download progression is not yet implemented.
This Resolving Package thing is a reeeeeaaaaal ‘User Experience’ killer.
I’m doing the Lego Microgame Tutorial as a first time user and just trying to learn.
Can anyone shed light as to ‘Why’ this process is taking this long? I mean I’ve already downloaded the Project itself but when firing up the Unity Editor I’m greeted with the ‘Flintstone’ way of doing things like I’m back in the stone age.
Is is what I should ‘be getting used to’ as being the ‘Norm’ for Unity?
Yes I can shed some light! What’s happening when you see “Resolving packages…” is that Package Manager is first working out which packages to add to your project based on your project dependencies, then adding those packages to the project. If those packages have never been downloaded before on your machine, we first download them and then store them in a cache for quick retrieval next time. Depending on the size of the packages and your internet connection, this download may take some time. We realize this is not obvious from the information displayed in this progress bar! In a future release of Unity, we will be adding full support for download progression so you will see how many packages are downloading and how many bytes are remaining. Hope this helps
I seem to get stuck on resolving packages on anything I try to run. I’m new to Unity and it was working fine before I updated to the latest version. I’ve literally let it sit for hours and nothing happens. My internet connection is 100 Mbit so I doubt it’s the download speed.
[LicensingClient] ERROR Failed to connect to local IPC
[Licensing::Module] Failed to connect to channel: LicenseClient-benim
[Licensing::Module] Successfully launched the LicensingClient
[LicensingClient] Timed-out attempting to connect to the Licensing Client on pipe: LicenseClient-benim.
[LicensingClient] ERROR Failed to connect to local IPC
[Licensing::Module] Failed to connect to channel: LicenseClient-benim
IPC channel to LicensingClient doesn’t exist; falling back to Legacy licensing
[LicensingClient] ERROR Failed to disconnect local IPC connection
LICENSE SYSTEM [2021127 23:55:37] Next license update check is after 2030-03-14T00:00:00
Built from ‘2019.3/staging’ branch; Version is ‘2019.3.5f1 (d691e07d38ef) revision 14062048’; Using compiler version ‘191627012’
OS: ‘Windows 10 (10.0.0) 64bit’ Language: ‘en’ Physical Memory: 3992 MB
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 1
[Package Manager] Server::Start – Port 53403 was selected
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Editor\Unity.exe
-createproject
C:\Users\benim\FinalsSuper
-cloneFromTemplate
C:\Program Files\Unity\Editor\Data\Resources\PackageManager\ProjectTemplates\com.unity.template.3d-4.2.6.tgz
-cloudOrganization
undefined
-cloudEnvironment
production
-useHub
-hubIPC
-hubSessionId
eb438c00-60e2-11eb-bbf5-07d006af14cb
-accessToken
LZuWUBTrpAW7I0iPgH1FsXxXaCf2wGO8GI5q7gY0M1s00af
C:/Users/benim/FinalsSuper
Using Asset Import Pipeline V2.
[Package Manager] Server::EnsureServerProcessIsRunning – ReadyRequest exceeded maximum alloted time, ran for [54] seconds
[Package Manager] Server::Kill – Server was shutdown
[Package Manager] PackageManager Server::Start – Process restart attempt #2
[Subsystems] No new subsystems found in resolved package list.
[Package Manager] Done registering packages in 0.00s seconds
Refreshing native plugins compatible for Editor in 0.03 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
IsTimeToCheckForNewEditor: Update time 1611783937 current 1611784631
Initialize engine version: 2019.3.5f1 (d691e07d38ef)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/benim/FinalsSuper/Assets
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel(R) HD Graphics 520 (ID=0x1916)
Vendor:
VRAM: 1996 MB
Driver: 27.20.100.8681
Initialize mono
Mono path[0] = ‘C:/Program Files/Unity/Editor/Data/Managed’
Mono path[1] = ‘C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityjit’
Mono config path = ‘C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/etc’
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56088
ImportWorker Server TCP listen port: 59611
Begin MonoManager ReloadAssembly
Registering precompiled unity dll’s …
Register platform support module: C:/Program Files/Unity/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:/Program Files/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: C:/Program Files/Unity/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
Register platform support module: C:/Program Files/Unity/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
Registered in 0.250242 seconds.
[usbmuxd] Start listen thread
[usbmuxd] Listen thread started
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WebGL target not found
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 0.06 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
Completed reload, in 36.544 seconds
Registering precompiled user dll’s …
Registered in 0.094883 seconds.
Platform modules already initialized, skipping
Validating Project structure … 0.000402 seconds.
Shader import version has changed; will reimport all shaders…
Upgrading shader files …0.000253 seconds.
Start importing Assets/Scenes using Guid(7198d4aaba157974ab19f42da23df02b) Importer(-1,00000000000000000000000000000000)
Done importing asset: ‘Assets/Scenes’ (target hash: ‘8199110e536b726ef513fb3b637a350c’) in 1.018393 seconds
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn’t match image C:\Users\benim\FinalsSuper\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WebGL target not found
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 0.18 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
Refresh completed in 0.000003 seconds.
Completed reload, in 3.036 seconds
Platform modules already initialized, skipping
Filename: “C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\bin/mono.exe”
Arguments: “C:/Program Files/Unity/Editor/Data/Tools/ScriptUpdater/AssemblyUpdater.exe” checkupdaterconfigs -a “C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll” --timestamp 637473887271287044 -s “C:\Program Files\Unity\Editor\Data\Managed,+C:/Program Files/Unity/Editor/Data\UnityExtensions/Unity,+C:/Users/benim/FinalsSuper/Assets”
[API Updater] Processing imported assemblies took 7664 ms (0/1 assemblie(s)).
Assembly Updater Post Process Assets time: 7.710401s
[ScriptCompilation] Recompiling all scripts because: Assembly Definition File(s) changed
AssetDatabase: script compilation time: 0.253112s
Finished compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll in 3.985544 seconds
Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll in 5.619911 seconds
Finished compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll in 8.256916 seconds
Finished script compilation in 48.687819 seconds
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn’t match image C:\Users\benim\FinalsSuper\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WebGL target not found
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 0.30 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
Refresh completed in 0.000004 seconds.
Unloading 1172 unused Assets to reduce memory usage. Loaded Objects now: 1392.
Total: 138.938900 ms (FindLiveObjects: 1.526000 ms CreateObjectMapping: 0.376700 ms MarkObjects: 130.701500 ms DeleteObjects: 6.331400 ms)
[MODES] Loading mode Default (0) for mode-current-id-FinalsSuper
Initialized touch support.
Initialized touch support.
Initialized touch support.
Initialized touch support.
Initialized touch support.
Initialized touch support.
Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead…
Input initialized.
D3D11 device created for Microsoft Media Foundation video decoding.
[Project] Loading completed in 288.861 seconds ( ** New project created with template ‘C:\Program Files\Unity\Editor\Data\Resources\PackageManager\ProjectTemplates\com.unity.template.3d-4.2.6.tgz’ ** )
Project init time: 12.908 seconds
Template init time: 0.000 seconds
Services packages init time: 0.000 seconds
Package Manager init time: 0.000 seconds
Asset Database init time: 0.000 seconds
Global illumination init time: 0.000 seconds
Assemblies load time: 0.000 seconds
Unity extensions init time: 0.029 seconds
Asset Database refresh time: 0.000 seconds
Scene opening time: 4.032 seconds
EditorUpdateCheck: Response {“latestversionstring”:“2020.2.2f1 (068178b99f32)”,“latestversion”:99999,“latestversionmessage”:“A new version of Unity is available. Please update to the latest released version at your convenience. Release notes available on the download site. Click the "Download Installer" button.”,“updateurl”:“https://unity3d.com/update/","updateinterval”:3600} updateurl = https://unity3d.com/update/ interval = 3600
Initialized touch support.
Finished compile Library/ScriptAssemblies/EditorMigrationScripts.dll in 4.561221 seconds
Finished compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll in 4.954888 seconds
Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll in 5.328803 seconds
Finished compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll in 7.260787 seconds
Finished script compilation in 24.06055 seconds
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn’t match image C:\Users\benim\FinalsSuper\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WebGL target not found
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 0.23 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Refresh completed in 0.000021 seconds.
Building style catalogs (6)
StyleSheets/Extensions/base/common.uss
StyleSheets/Northstar/common.uss
StyleSheets/Extensions/fonts/inter.uss
StyleSheets/Extensions/base/dark.uss
Packages/com.unity.timeline/Editor/StyleSheets/Extensions/common.uss
Packages/com.unity.timeline/Editor/StyleSheets/Extensions/dark.uss
[MODES] Loading mode Default (0) for mode-current-id-FinalsSuper
Mono: successfully reloaded assembly
Refresh completed in 0.000003 seconds.
Same Problem also using Steam VR. The git branched project opens on one machine but not on the other, stuck on “Resolving packages” so maybe something related outside the editor that is required to be loaded.
UPDATE: Removing anima2d asset from my game, since I am no longer using it, seemed to fix my problem on relaunch. Not sure why my package manager loads now after removing that asset manually.
My unity 2020.2.4f1 is also stuck fetching packages. I upgraded a unity 2018 project to 2020. Seemed to carry over decent enough except as soon as I upgraded I can no longer use the package manager.
here is the package manifest of the packages it is trying to populate. The game runs fine but not being able to use the package manager limiting now.
Sorry that you’re having this problem and thanks for reporting it. There seems to be something wrong with 2020.2.4 specifically.
We have a lead that this could be related to code attempting to install a package for building Linux players. This would happen when the Project Settings window is open, including when it’s docked and not an active tab. If this is your case, could you try clicking on the Toolchain Management section and unchecking Install toolchain package automatically option to see if this solves your issue? (See attached screenshot.) You can also try closing the Project Settings window, but this isn’t a really practical workaround if you ever need to use it to view or change settings.
If unchecking the option or closing the Project Settings window does not solve the issue, it would be very helpful if you could share some specifics with us:
What operating system are you using, and what version?
Did you install and launch through the Unity Hub?
Does this happen the first time you open the project or only when you re-open it?
Does it happen immediately upon opening the project? When opening a scene? (Which, if using the BoatAttack project?) When you interact with the Package Manager? Or some other window?
Do you see errors in the console, such as compilation errors?
Did you modify the project before this started happening, such as importing an Asset Store package you owned or added a Package from the Unity Registry?
This thread is about a different issue that what you seem to be experiencing. I see you wrote on a different thread related to “Fetching packages…” listed in the Package Manager window, which seems to be a better match for your issue.
Upgraded from 2020.2.3f1 to 2020.2.4f1 and had the same issue. Disabling “Install toolchain package automatically” did fix it.
The message shown when it was constantly trying to resolve packages: “Installing required linux toolchain package failed” The read more link pointed to this:
Can also confirm closing the docked (inactive) project settings window also fixed it (with the option to install toolchain package automatically enabled).