First off, I want to thank JacobPennock and other unnamed contributors for beginning the Unity+ST2 integration. Without their plugins, conversations, and tutorials I would not have figured this out. Thanks guys!
Anyways, I have fallen in love with Sublime Text 2–duh, who doesn’t–and really wanted to use it for my Unity development. I am using C# for scripting and have used VS 2012 for coding up 'til now, but I really, REALLY wanted to use ST2 for all of my development. I played around with creating system builds for projects, and customizing the crap out of my ST2. In the end, I actually was able to get auto-complete work with ST2!! I have a post describing how to achieve my full setup on my [newish] blog. Hope this helps!
I haven’t done this yet so I can’t attest to it’s effectiveness, but for others who would like this and are unable to find it on the blog, here is a permalink:
almost 21.2k post count? Jesus…trade accounts? lol
And there is nothing wrong with monodevelop. I assume people change editors because they like different syntax highlights lol. That’s why created my own
The reason I don’t want to use MonoDevelop is:
It can’t handle complex syntax with out crashing ( Especially Boo) .
It feature heavy and takes up to much screen realestate.
It slow to load.
It crashes, it has always crashed in every version for various unrelated reasons.
I might give it a go. I downloaded a trial and wanted to try it out, but the fact that I had to play around so much and “customiz[e] the crap out of my ST2” was really offputting.