Unity takes about 16mb in iPhone memory

Hello!

As far as I remember, Unity 1.7 consumes about 9 mb in iOS device memory,
but Unity 3.1 - about 16mb…

For example, if I did not use physics in my project - the size does not reduce anyway.

Simply speaking, how to decrease memory usage if way exists?

Thanks!

Do you have Pro? You can enable byte code stripping.