My scene is really small. When I press play, Unity freezes “Hold on (busy for x minutes)” and it says Waiting for Unity’s code to finish executing. Eventually Unity crashes
Upon further inspection, Unity taking up 10,000+ MBs of the CPU in task manager
Just yesterday Unity was started perfectly, but suddenly this started happening. The last action I did was instantiate a class in Runtime. A simple: weapon = new Pistol(); line of code
Even upon removing that line this issue remains, so maybe it’s something else
What could be the issue?
Thank you!