Unity Terrain Trees Culling Shadows

I have an issue in my VR game where looking away from a tree causes it’s shadow to vanish, it make my sunset forest scene look awful.

What can i do?

I’m having the same issues. Been searching around but so far no solutions. This seems like a basic thing, so probably I’m missing something.

6045653--653504--TreesVanish.gif

Can anyone help? This is driving me insane :frowning:

Having the same issue, anyone found a solution?

Same problem

Has anyone ever found a solution? Having the same problem now.

No news, my fix was removing terrain tress and just making them objects.

I’m doing a lot of assuming here so please bare with.

  • you’re using hdrp
  • you’re using the terrain system
  • your terrain is instanced
  • you have 1 or more terrains
    Or
    -your terrain is split

If yes
Then it’s likely
https://issuetracker.unity3d.com/issues/hdrp-shadows-are-flickering-on-other-split-terrains-when-terrain-is-split-in-chunks-and-draw-instanced-is-enabled?_ga=2.254660621.407408444.1612505480-1898724238.1594832502

We’ve posted a workable solution below

https://forum.unity.com/threads/shadows-not-working-with-draw-instanced-on-split-terrains-in-hdrp-7-5-3.1061891/#post-6965477

Hope that helps