Hey, we are making a physics based 3D racing’ish game for IOS (target: 3GS+).
Resume:
Previously we made our maps as a 3D mesh with a single texture stretched out on it.
With the support of Terrain on IOS since summer, we wan’t to shift to that.
We have made a map, which was a replica of a map made “in the old way”. It functions on the Iphone and looks great visually.
Problem:
It looks great on Iphone, but it kills the framerate to like 50% of our old approach (10-15 compared to 25-30).
Our settings is mostly the lowest they go, regarding terrain “resolution”, “pixel errors” and “LOD”.
But we cant get above 10-15 FPS
We have even tried removing the texture, the props, the background (advanced skybox) and only have the white “terrain mesh” that we drive around in.
-which only give like +1-3 fps.
Is our script / physics / car-code colliding with the terrain-rendering-and-collision-detection in some way?
OR
Is the support for the terrain editor on IOS only “theoretically” as it gives really poor performance?