As the resolution increases in the game being developed,
As shown in the picture below, the resolution of the letters increases.
Since our game is a pixel game, do you have any way to keep your 320 * 240 resolution font?
I’d recommend using the 2D Pixel Perfect camera that Unity provides. It gives you the option of rendering the game once at your desired resolution (320*240) then having the camera upscale it as a post processing effect. This will help with your text, and basically all of the rest of your game as well.
https://docs.unity3d.com/Packages/com.unity.2d.pixel-perfect@1.0/manual/index.html
It’s available in the Package Manager. Minimum engine is 2018.2
-gdb
Thank you for your answer.
But I downloaded and looked at the pixel perfect camera assets, and I don’t know how.
How do you use that solution?
Go to the “Reference Table” section of the linked instructions. You’ll want “Upscale Render Texture” on. Beyond that, I’d say just read their docs. They seem pretty thorough to me.
-gdb