Unity text

Alright, this may-or may not be the correct area, but here it goes. I’m not asking how, or where to begin, iv’e already started this, but i’m not “showing off” anything, it’s just a discussion of the topic of, is making a text mmo in unity a good idea? I’m using PHP scripts on my website to talk to the Unity client, players can register and login, and it will constantly check the user data to make sure everything is correct make sure nobody is hacking, still logged in, level up, etc. there is no “server” since it doesn’t need one, it works just like an HTML game, you click links/buttons the game goes to different links and says “send this back to unity” unity receives it and takes the necessary action to the player scripts. The reason for me doing this in Unity and not just making the game for my site, is mainly lag. Unity can check the data and show what’s going on faster than just a site. say you go to example.com, log in, then click “search” you would have to wait for example.com/search to load everything on the page then click “climb in” wait for that page. where as in Unity, the second you click “search” it would immediately load. since all that’s loading on the webpage it’s referencing is text, Unity has nothing to make it lag. all it has to do is send a form to the website, read what the website says, than show the proper GUI. Would you ever plan to do this just for fun? Honestly, i like these kinds of games, and it sounds easier and more reliable to make it in Unity+PHP instead of just PHP alone.

Unity sounds like overkill for a text mmo.
I’d say go PHP or just a command-line application

I still use PHP, but if i keep it all website-based it takes too long to accomplish anything in the game, also it’s not like a MUD,

it would be like that, except ya know, in unity. unity reduces lag by a large amount, and i know Unity more than html, so the game would look, and play, much nicer.