Unity texturing problem

Hi. I have made a platform in Blender, mapped it, textured it, then exported as an obj, that I placed in Assets folder. The platform has 2 materials…one that include the wooden textures( 2 polygons) , and one dark(the metal), for the rest . In Unity, the top wooden polygon has texture, the lower one not. In Blender the lower polygon has texture. What is to do?

the second image…the first didn’t show in the first post

your platform is a plane, right?
if so, ether use a two sided shader a give the platform volume ( make it a cube ).

The platform is not a plane. It is a cube with extruded edges. The middle polygons…the upper and lower one (wood textured) are faces. So…each face has its own textures(on the same map). I have separated the uvs, one shell for each of the middle pollys(2-upper and lower), and two shells for the rest of the structure. It is the same mesh.

are your normals correct? ( pointing outwards )

EDIT: turn backface culling on in Blender and see if you still have the same behavior