Unity throws an error when I use the "Network" class

using UnityEngine;
using System.Collections;

public class Network1 : MonoBehaviour {
// Use this for initialization
void Start () {
}

// Update is called once per frame
void Update () {
}

void OnGUI() {
Debug.Log (“OnGUI()”);
if (NetworkPeerType == NetworkPeerType.Disconnected){
if (GUI.Button (new Rect(10, 30, 120, 20), “Join a game”)){
Network.Connect(“127.0.0.1”, 25001);
}
if (GUI.Button (new Rect(10, 50, 120, 20), “Host a game”)){
Network.InitializeServer(32, 25001, false);
}
else if (Network.peerType == NetworkPeerType.Client){
GUI.Label(new Rect(10, 10, 300, 20), “Status: Connected as a Client”);
if (GUI.Button (new Rect(10, 30, 120, 20), “Leave lobby”)){
Network.Disconnect(200);
}
}
}
}
}

That’s my code. It throws this error:
Assets/Network1.cs(15,21): error CS0119: Expression denotes a type', where a variable’, value' or method group’ was expected

I’ve googled it for a while now and can’t seem to get a relevant answer.
Any help is appreciated.

You need to check the ‘Network.peerType’ and not the NetworkPeerType enum.
Also please post code using the code tags so we can read properly.

Ok. Thanks.