I’ve been trying to building up some kind of an agent based model with Unity3d, but I’m in the need to set Time.timeScale to 360 (even more in the future).
When I tried, its giving me the following error:
“Time.timeScale is out of range. When running in the editor this value needs to be less than or equal to 100.0”
So, is this editor specific (as it mentioned in the error, because I couldn’t find anything proper in the docs) so can I keep building the model like its working as scaled to 360 (after built to the platform)?
Additionally, is there a way to bypass this limit somehow?
Or should I try to multiply every calculation I make with Time.deltaTime with my custom multiplier?
Any kind of help, comment, suggestion is appreciated.