Unity Timeline and Blend Tree?

Hi everyone,

Inside my 2D game i have created mulitple characters using the Blend tree 2D Simple Directional to handle their walking animations. This means i have created 3 animations for every character. WalkUp, WalkSide & WalkDown. However, when im now experimenting with the Timeline editor, i was wondering if there’s a possibility to add the blend tree to handle the animations happening based on the Animator Recording rather then adding a new animation for every movement turn. This would save me a lot of time, because if not, i have to create a recorded animation of every WalkSide and flip it :smiling_face_with_tear:

Kind regards