Unity Timeline - Characters passing an object to each other

Question for some timeline experts here - What’s the best way to animate an object being passed from one character to another in timeline?
In 3ds max this would be fairly straightforward using link constraints, but can’t seem to find a good way to do it in timeline. The cut scene i’m animating is falrly straightfoward, one character gives the other a glass and then they drink from it.
Any advice would be glady appreciated!
Thanks

Can you add an extra bone in 3DS Max while animating to represent where the glass is in the animation and parent the glass in Unity to the dummy bone? I do this with weapons in my game so in a cutscene a character can draw the weapon from their hip holster to the right hand or pass the gun between two hands. Traditional parenting doesn’t work in those cases.

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Yeah I’m using dummy objects in Unity for now, and using the Parent constraint. Can be a slighty clumsy work around. Also an option to have both characters holding the same object and just animate the mesh renderer on and off to simulate it being passed between them.

Setting weights for different objects and then animating between them does not seem to work as epxected though… think I may not be understanding it correctly