Unity Timeline on loop with increasing speed?

Hi, I was wondering if it’s possible to create a timeline(which would be a path for a player) that will play on a loop and increase the speed as you go ?

Yes, but it requires a custom script. You could create a custom marker or clip at the end of your timeline which changes the speed of the root playable of the graph. The graph is available either through Playable.GetGraph(), or PlayableDirector.playableGraph.

var speed = playable.GetGraph().GetRootPlayable(0).GetSpeed();
playable.GetGraph().GetRootPlayable(0).SetSpeed(speed + 1);