Unity too slow

Hi there, just need to know how to speed up unity for the following things:

  • Compiling
  • Entering and exiting playmode
  • Starting unity
    Please dont respond with “Use Assembly definitions” they dont work

hi, ensure you’re using the latest stable version of Unity, as newer versions often come with performance improvements and bug fixes. and check if your hardware meets Unity’s recommended specifications. If not upgrading hardware, especially the CPU and RAM, might significantly enhance performance.
if have any question let me know.

Yeah that’s a current flaw of Unity, it just became so slow over the last 4 years, there’s not much you can do even with a recent CPU and decent amount of RAM, faster SSD would help tho but not by much.

They did pledge to make the Editor faster alongside faster iteration time (compile time basically), they’re planning to do that by switching from MonoBehaviour to .NET CoreCLR sometime in 2024.

You can read about it here:
Unity and .NET, what’s next? | Unity Blog

Here is my system:
OS - Windows 11
CPU - i5 10400f (10th gen)
Ram - 16Gb of ddr4
GPU - Intel Arc A750
Storage - 1tb Sata3 SSD

Would that be enough? I think I need more RAM because it can hit 100 sometimes (Ussaully runtime and compilling, but sometimes while unity is jsut in the background). Unity hits upto 88% usage. Is that good?

Ok that’s a shame, I guess Ill start of with getting more ram as it seems unity takes alot. Thanks though