Unity Tools Handle - Relative option?

I have no idea how I’ve only just noticed, probably because I’ve for the most part just moved things relative to the position I want without thinking about it too much.

But we have ‘Globa’, and ‘Local’ where global is ofc the global orientation. And Local is the relative to the currently selected object’s rotation.

But would it be possible to add one where it is relative to the parent object?

I’ve just been tripped up with the local axis not matching the parent and as I move thigns along the X/Z axis into position, it appeared to be modifying the wrong axis value (moved along the ‘Z’ axis, and it would modify the transform’s X value). I just figured out what it was doing. I feel a ‘Relative’ option would be useful?