Hi everybody,
I’m wondering to know one issue:
When I create entity with LocalToWorld component and then create another one entity with LocalToWorld, LocalToParent and Parent components, where Parent.Value = first entity, Unity adds to first entity Child component as dynamic buffer. So, I want to find code that is responsible for this. I only could find Parent.cs and ParentSystem.cs inside Unity.Transforms but I still can’t figure out exact code that’s adding Child to entity.
It seems UpdateNewParents() and UpdateChangeParents() are responsible for that, but may be I’m wrong and looking for in a wrong place.
Thanks for any feedback!
5160257–511490–Parent.cs (567 Bytes)
5160257–511493–ParentSystem.cs (14.7 KB)

