When will the docs of Unity Transport 0.5 be updated? Especially the usage of the fragmentation pipeline? Thanks.
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Hello is this still in development? I am about to switch my NetCode to LiteNetLib.
- crickets chirping *
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Yep. I’ve had better luck with multiplayer with Websockets and WebRTC duo. The handling, unpacking, and registering network events was then done manually and honestly not very efficiently.