Unity.Transport (v1.0.0 pre3) can't bind to any port on some players' machine

The error occurs at Unity.Networking.Transport.BaselibNetworkInterface.Bind() when bind with loopback address 127.0.0.1 - 3333 or 60111. On windows standalone 64 (windows 10).

baselib.m_Socket = Binding.Baselib_RegisteredNetwork_Socket_UDP_Create(
                &localAddress,
                Binding.Baselib_NetworkAddress_AddressReuse.Allow,
                checked((uint)configuration.sendQueueCapacity),
                checked((uint)configuration.receiveQueueCapacity),
                &error);

configuration.sendQueueCapacity receiveQueueCapacity are default, return error with code -1, UnexpectedError.

I have fixing this bug for a week, could anyone help?

probably more likely to get a response over in the netcode forum, devs are reasonably active

Ok, I move it there