The error occurs at Unity.Networking.Transport.BaselibNetworkInterface.Bind() when bind with loopback address 127.0.0.1 - 3333 or 60111. On windows standalone 64 (windows 10).
baselib.m_Socket = Binding.Baselib_RegisteredNetwork_Socket_UDP_Create(
&localAddress,
Binding.Baselib_NetworkAddress_AddressReuse.Allow,
checked((uint)configuration.sendQueueCapacity),
checked((uint)configuration.receiveQueueCapacity),
&error);
configuration.sendQueueCapacity receiveQueueCapacity are default, return error with code -1, UnexpectedError.
I have fixing this bug for a week, could anyone help?