Unity Trees, 'Maximum LOD level' performance drop at low LOD

Hi,

I’m writing a debug script to change some quality settings in the game, and I’m noticing the performance being heavily inconsistent with low LOD’s on the default - Broadleaf Mobile asset.

If I change the maximum lod level in game my performance can drop by about 100fps (almost empty project, averaging 200fps). Even when the LOD is so low that it is removed… It actually runs faster at a LOD that casts shadows.

The call to switch the LOD is only running once. Wondering if this is a known issue? Or i’m being daft and not accounting for something else.

Testing this just on windows currently.

Occlusion and MSAA are currently disabled on the camera.

I think using the profiler may tell you where the slowdown is occurring, which could help more than any guessing I can do.