Unity tries to open 3ds Max

Hi,
I have a .max file in my assets folder. When I export from max, unity opens a new instance of max (never gets loaded at all) and gets frozen. Why?

Thanks

If you use max files in your project folder, Unity automatically opens max to save it “internal” as an fbx file. It is always better not to use max files due to some issues like you mentioned (export plugin seems to be corrupted). If you want to export your model from 3ds max just export it as fbx. It is not even a slower workflow, because it takes nearly the same time. No difference between you manually exporting it or Unity to “interally convert” it.

Hi. I always use .FBX, I also save my max files in /Assets/, where the whole thing is. The problem is that Unity tries to import the .max too. I dont want that! haha. No way to disable that ‘feature’?