Unity UI and Animations

Hello all,

I’ve created a basic UI element that sort of looks like a bubble. This bubble object is has a grow/shrink animation applied to it using the animation controller and animation clips. The scaling of the bubble is defined in the animation clips that goes from 1.0 to 1.2. This looks great when the Rect Transform’s scale is 1.0.

However, I would like to create small bubbles using the same object to give it a feeling of depth. Originally, I thought I could just scale down the object to 0.35 and the animations of it growing and shirking would adjust based off of the original size. But what happens is it ignores the original scale and the animations play out like its normal scale is 1.0.

Any way I can achieve this effect without having to define different animations for each scaled version of the bubble?

Nevermind…I figured it out. Apparently, if I scale the object that has the animation controller, I will see this problem. However, if I create a parent object and make the bubble a child of that object, I can scale down the parent instead.