Unity UI best practice for images

Hi all,

I’m wondering what’s the best approach of providing the images for UI in Unity.
At the moment I’m trying to put everything into a single spritesheet.

Pros:

  • the screendesigner can continously update a single file, we don’t have to throw around hundred icons separately

  • the automatic grid generation works pretty similar to Photoshop’s, so again less effort for the screendesigner

  • if necessary, the 2048x2048 texture can be compressed

Cons:

  • merge conflicts

Any input is more than welcome!

Thanks a lot!

The sprite system can combine sprites into atlases for you if you use the atlas tag.