Hi all,
I’m wondering what’s the best approach of providing the images for UI in Unity.
At the moment I’m trying to put everything into a single spritesheet.
Pros:
-
the screendesigner can continously update a single file, we don’t have to throw around hundred icons separately
-
the automatic grid generation works pretty similar to Photoshop’s, so again less effort for the screendesigner
-
if necessary, the 2048x2048 texture can be compressed
Cons:
- merge conflicts
Any input is more than welcome!
Thanks a lot!