Unity UI - FPS drops below 30 when activating UI gameobject

Hello,

I have an android game that currently runs at about 37 fps. This is also the case when I turn on the main canvas. However, when I enable an object in the main canvas, the fps drops to 28. The funny part is that the object that I enabled has all components of it off (even the image renderer). Although just by enabling that object, my fps drops so much. I’m using the latest version of Unity.

Is this a temporary drop at the moment you activate the object, or does your fps stay low as long as the object is active?