Unity UI is slow on the hololens

Unity UI is extremely slow on the hololens, with a few basic panels causing a drop from 60fps to 40fps when shown. Nothing else has as big an impact as the UI, and its shocking that it would eat up 33% of our framerate when shown.

Does anyone have any tips or recommendations on how to get UI to not be so slow on hololens? It seems silly that something as basic and in-built as UI is essentially unusable.

Hello,

I haven’t seen anything like this on a HoloLens of late, can you tell me if you are using the new UI system from a unity package?

Thank you,
Wesley

I am having the same issue on the HoloLens. I have a relatively simple canvas with a dropdown and a bit of text. The canvas is in world space and parented to an empty object.
I am using the classic UI with normal components - not TextMeshPro.
It looks really choppy if you move your head.

What version of Unity are you using?

2019.1.3f1

Also I just noticed that 3d objects attached to the main camera stutter really hard. (I attached a normal sphere to the camera to make a simple gaze pointer)

Please try latest 2019.2. A number of fixed have gone on on that release specifically around jitter.