Unity UI LateUpdate Flicker

Hello, I have found a number of threads regarding this issue, but none seem to lead me to any solutions (save for a few hack-arounds). I have a Screen Space Camera Canvas and some orthographic animations which are causing the UI to flicker. I was able to fix flickering caused by translating the camera (done in LateUpdate) by parenting the UI elements to the camera, but changes to orthographicSize continue to be a problem.

My game has a 2D image editing component, and I need to be able to move around within the frame (zoom, etc) without creating scale issues or flicker.

Is this a bug or has it been treated somehow?

Please report a bug, i’m not sure what could be wrong.