Hello Everyone
I am working with URP and VFXgraph on Unity 2020.2.f1
This is a configuration where I have been having problems.
In a context of Update Particles, if you create a Force node been fed by a random vector node, everything works fine.
The problem happens when you untick the Force node, deactivating it.
Unity will start processing something, and never finishes. Seems like it became locked in a loop of processing the changes.
A gameobject with the vfx graph should be playing to this bug to happen