Unity UI locks in a loop with certain VFX graph configurations

Hello Everyone
I am working with URP and VFXgraph on Unity 2020.2.f1
This is a configuration where I have been having problems.
In a context of Update Particles, if you create a Force node been fed by a random vector node, everything works fine.
The problem happens when you untick the Force node, deactivating it.
Unity will start processing something, and never finishes. Seems like it became locked in a loop of processing the changes.
A gameobject with the vfx graph should be playing to this bug to happen

Hi @geeosp ,

Thanks for the heads up: it’s indeed a bug! It appears when subgraphs using a random operator are plugged in disabled blocks.

We’ve logged it, you can track the progress here (it may take a few min for the public issue tracker link to go live).

Thanks again for bringing this up!

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