Hello everyone,
The picture itself explains my issue.
So I have many shapes (puzzple pieces), please check pic2 attached.
So whatever the user sees and taps to drag, must be dragged.
I am using (IBeginDragHandler, IDragHandler, IEndDragHandler).
After some research, I saw methods of ignoring raycast on transparent areas … etc …
but since I am not using raycasting here, what suggestions do you have?
@Fattie , @robertbu ,@aldonaletto would like to hear your point of view.