Hello!
I am having big trouble trying to get Unity UI scaling to properly work. I have tried different UI scaling modes but no success. I have figured out that it’s something to do with anchor placement, but I don’t fully understand them from reading the docs.
My current setup is like this:
I have a Canvas, Followed by a background image.
This background image then has two other rects. One for all my backpack slots and one for the players equipment.
I want the inventory squares to always remain squares and I also want them to have the same size (both backpack and equipment slots in relation to each other. Not the same specific size.)
How could I accomplish this? I have spent many hours trying to figure it out and reading around.
I would be very happy if anyone could help me out.
Thanks, TwoTen