Unity UNET get all clients connected

I am using UNET in Unity 5.3.2f. I am able to get a LAN connection from clients to a server. I can get the IP addresses from Network.connections[arrayIndex].ipAddress. But how can I get all the clients connected to the server (populate Network.connections into a variable) and say I want to call a function or variable in one particular client with a particular IP address or other unique identifier?

Thanks.

The NetworkServer has a connections property which is what you might be looking for.