Unity Update killed game for android

Hi,

I’m not sure if this is the right place to post this, but I have a small published game that I was working on in 2019.3.15f, and everything worked fine. Earlier today, I updated to 2020.1.2f. Also updated IAP, and Unity ads. Got everything working fine in the editor, and thought I was good. Did a Build and Run to an android tablet, and it crashes immediately (ie before the splash screen). I’ve tried pulling out Unity Ads, the IAP, and no change. It looks like at this point in time, trying to revert back to 2019.3.15f isn’t working out well, and introducing more problems.

Unfortunately, I’m too novice to figure out how to look into details on the tablet itself. Any suggestions as to where to start looking to try to resolve, or better yet any possible solutions?

Thank you muchly!

Just wanted to follow up with this with more information in case additional info could help narrow down the issue, as I’ve been trying a lot over the last couple weeks.

  1. Managed to get Logcat up and running, and discovered that the built game crashes before it catches anything.

  2. I’ve been doing all this work on a win 10 desktop, however I ported everything to my macbook to try to narrow down if it was an android specific issue, or something with the project as a whole. IOS version works fine, no issues, so I’m guessing it’s not an issue with the ads or iap plugins.

  3. I’ve made some new test projects for android (via the desktop) and they seem to work fine. It’s only my main game that’s having the crashing issues, and only for android.

Thanks!