Unity: Updating a game

I’m developing a Multiplayer FPS for Mac and PC and I have a question:
I want to be able to update the game post release. Such as adding new content, fixing bugs etc…
I’ve seen other Unity games such as Red Crucible do this, and I would love to do the same.

Would I do this via scripts and folders? Or maybe the actual game client? I have no idea, but I would love some help :slight_smile:

Thanks in advance! (Sorry, if a little vague)

You can use Unity - Scripting API: AssetBundle
but that’s a pro-only feature.

If you wanna go free version, you can download new stuff from your own website, but then you download raw data like xml files and images etc… Those are not Prefabs, so you would need to Build your GameObjects from that.

For Meshes you can use http://wiki.unity3d.com/index.php?title=MeshSerializer2