Unity URP ForwardPlus potential performance problem with Reflection Probe

  • Recently I was looking at the Unity URP source code, I found a BUG about FourwardPlus’ Reflection Probe Update.
  • Here in the source code:
    in “Graphics/Packages/com.unity.render-pipelines.universal/Runtime
    /ReflectionProbeManager.cs”
                if (probe.reflectionProbe.refreshMode == ReflectionProbeRefreshMode.EveryFrame)
                    cachedProbe.lastUsed = -1;
                else
                    cachedProbe.lastUsed = frameIndex;

Just look at the code here seems to be no problem, the specific path is: