Unity URP lit shader without environment lighting

Hello guys. Could someone point me in the direction of how I would go about making or finding a shader that works exactly like Unity’s URP lit shader but without environment lighting. I would still like to use environment lighting in my game but I would like specific objects to not be affected by it.

I’m not particularly familiar with writing shaders outside of shader graph. Idk if this would even be possible in shader graph.
Thanks.