Unity URP Shaders Flickering

Hi guys, we have problem with shader probably. You can see in video, always in same spot after we load unity again or when we try build. Little flick of objects. Sometimes we can see flick at ground and sky, sometimes on wooden object at wall. When we trying xbox build we didnt see flick but lag spike.

video:

Screen: https://imgur.com/3gu6zvs

This ‘flicker’ is async shader compilation:

In the player you need to warm the shaders to not get a hitch:

Hi, yes we using Shader loading (in Graphics Settings window) But the shaders we put in the preload are still flickering.

Could there be a mistake somewhere else?

You find a solution, i have the same problem, but with others shaders (using post process bloom)