Hello, im having this weird problem where when creating a skybox shader for the Skybox Material in the Lighting > Environment tab. I have followed all the tutorials i could find and noone is having this problem.
There is a visible seem in the middle of the sky that goes all arround the sky(see picture)
, it looks like its not trying to wrap onto a sphere but rather onto a plane but i dont know how to fix it.
here are my environment sky settings:
.
dont know if this information is important but as for the shader graph’s UV im using a position node set to world position and having it go through a normalize node(exactly as in all the tutorials), but no matter what i change it too the seem is still there so that tells me its not a shader problem.
Ive gone through all the settings and nothing seems to work.
Help would be very appreciated!