Unity uses only ONE core during baking!?

Hi,

Another day I opened the task manager during lightmap baking and I saw that Unity.exe using only one cpu core out of four.
When I press the “Bake Scene” button Unity starts calculating for a few minutes (depends on the complexity of the scene) before the beast starts its job. In this few minutes (for me more than an hour) Unity using one core. When beast starts working (on the bottom-left corner a loading bar appear) a new process starts in the task manager “thebeast.exe” and its using all the four cores.

Unity version: 3.5.0b6

Beast does the baking and that is how it works: it opens and does the baking using all available cores.

Unity just prepares the scene and sends the info to Beast, that is what you see in the beginning, this is normal behavior.