Unity uses the integrated graphics processor and not my graphics card.

I’m on Windows 11, I have a CPU that has an integrated GPU.

I noticed that when I’m on Unity it’s the GPU that’s used and if I’m building it’s the GPU, I did however specify in settings window 11 and Nvidia graphics settings that the unity app (my version) must use the GPU.

And yet it doesn’t work :confused:

If anyone knows what I did wrong.

My bad,
I plugged into the wrong HDMI :face_with_spiral_eyes: