Unity UWP (Windows App Certification Kit check problem)

I create a empty Unity Project and export UWP with net type. When I do “Windows App Certification Kit” checking, it appears the error message as below: Does somebody know how to solved those problem?

  • API D3D12GetDebugInterface in d3d12.dll is not supported for this application type. UnityPlayer.dll calls this API.

  • API ExecuteAssembly in uwphost.dll is not supported for this application type. Test1.exe calls this API.

  • API DllGetActivationFactory in uwphost.dll is not supported for this application type. Test1.exe has an export that forwards to this API.

  • The binary UnityEngine.HoloLens.dll is built in debug mode.

  • The binary UnityEngine.Analytics.dll is built in debug mode.

  • The binary UnityEngine.Timeline.dll is built in debug mode.

  • The binary UnityEngine.UI.dll is built in debug mode.

  • The binary UnityEngine.StandardEvents.dll is built in debug mode.

  • The binary UnityEngine.SpatialTracking.dll is built in debug mode.

Build the app in “Master” config.

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If I use Master Config, it will disappear the error when build the app:
Manifest references file ‘Rainbow Drop.dll’ which is not part of the payload.

What is that DLL? Is it something in your project?

Rainbow Drop is my project name. I had solved my problem by setting Scripting Backend as IL2CPP and Master config. Thank you.

https://blog.xuite.net/akira32/home/578350724

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Great help for me.
Thanks a lot .