Unity v2018.1.3f1 Button Bug

There seems to be a bug when scaling or resizing buttons;
their “trigger” area moves a certain distance horizontally to the left.
So when their size is reduced a lot, their “trigger” area is moved way
far to their left, making them “unclickable” and useless.

Any advice as to what I might be doing wrong would be deeply appreciated.

If on the other hand other developers are facing this as well,
it would be nice to have it fixed.

Thank you. :slight_smile:

So it seems this issue persists in the latest stable version 2018.1.5f1
Anyone having any clue about it?

For everyone who might stumble upon this, here is how I solved it.
I created a new canvas that was in render mode Screen Space - Overlay
and put all my buttons in there, changing of course their size and scale.
Probably the issue appeared because the canvas I had them previously was set to
render mode World Space.