If I build and run my Unity iOS project, I get the error:
UnityException: Launching iOS project via Xcode failed. Check editor log for details. UnityEditor.iOS.PostProcessiPhonePlayer.LaunchInXcode (BuildTarget target, System.String path) UnityEditor.iOS.PostProcessiPhonePlayer.Launch (BuildTarget target, System.String path) UnityEditor.iOS.iOSBuildPostprocessor.LaunchPlayer (BuildLaunchPlayerArgs args) UnityEditor.PostprocessBuildPlayer.Launch (BuildTarget target, System.String path, System.String productName, BuildOptions options) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:282) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
I did not see this error before.
What could be causing this?