Unity version and assets submitted

Hi guys,

I have a doubt about my first three recent textures materials packs assets published on asset store.
I submitted with Unity version 4.1 and this version number is displayed on page, so how much is important to a Unity customer to valuate the purchase, in the specific for textures and materials, in base to the Unity version number?

What do you think?
Thanks in advance.

-Kafar

What’s happening here is that, regardless of the contents of the asset, nobody using an earlier version is allowed to purchase it.

If you want people with earlier versions to be able to buy your product, then re-submit with an earlier version.

It’s not a good idea to create and submit your assets with anything above 3.5

You definitely lose a lot customers this way.

@burnpsy @nipoco Thanks to all… it was my first time and I’m wrong…

if I install Unity 3.5 on another machine I must do a new submission or can I update these existing on asset store?

Kafar

You don’t need to install Unity 3.5 on another machine. You can install it on the same one. Just use another name for the application folder.

Not sure if you can simply update it. But I would assume that.

You can update them, like any other update to a Asset Store submission just that you use an older version of Unity to submit it.

Thanks to all for suggestions!

I’m trying with Unity versions, with 3.4 I have an issue with my custom shader because I use #pragma exclude_renderers d3d11_9x and d3d11_9x not is recognized from that version, anyone knows from which version it’s known?

-Kafar