Description of problem
I’m using the Universal Render Pipeline (URP) and when I go to open one of my VFX graphs after adding it to another graph as a subgraph it suddenly won’t let me open the subgraph and just gets stuck in an infinite loop going between “Collecting dependencies” and “Saving shaders” whenever I try.
Has anyone experienced this bug before? Any suggestions on where I can find log files to try and find out what’s going on or suggestions on how I might fix it?
Already tried:
- Duplicating the vfx graph and removing the old one, it fixes it til I re-add it as a subgraph then it breaks again.
- Reimporting all sub graphs and the main graph.
- Remaking the vfx graph that uses the broken ones as sub graphs.
- Restarting Unity/my PC.
- Reinstalling VFX graph package.
- Looking for the problem in the Unity Editor logs.
Extra Info:
- Unity version: 2021.1.12f1
- Visual Effects Graph version: 11.0.0
- Editor Log
