Unity visual studio UWP build errors building to xbox

Unity version 2022.1.22f, Visual studio 2019 16.11.22

After building my unity project to UWP with il2cpp, i follow the windows xbox uwp deployment, but when i try to build it, i get errors.

Here is the build output: 1> 1>Invocation was: Executable: “D:\Visual studio\Community 2022\VC\Tools\MSVC\14.34.31933\bin\HostX64\x64\cl.exe” 1>Arguments: “D:\Unity\MiningGame\Builds\UWP\1.0\Il2CppOutputProject\Source\lumpedcpp\Lump_libil2cpp_vm.cpp” /nologo /c /bigobj /W3 /Z7 /EHs /GR- /Gy /utf-8 /wd4102 /wd4800 /wd4056 /wd4190 /wd4723 /wd4467 /wd4503 /wd4996 /wd4200 /wd4834 /wd4722 /Od /Zc:inline /RTC1 /MDd /DWINDOWS_UWP /DUNITY_UWP /DUNITY_WSA_10_0 /DUNITY_WSA /DUNITY_WINRT /DPLATFORM_WINRT /DNET_4_0 /DUNITY_AOT /DIL2CPP_MONO_DEBUGGER_DISABLED /DGC_NOT_DLL /DRUNTIME_IL2CPP /DIL2CPP_ENABLE_WRITE_BARRIERS=1 /DIL2CPP_INCREMENTAL_TIME_SLICE=3 /DIL2CPP_DEBUG=1 /DBASELIB_INLINE_NAMESPACE=il2cpp_baselib /DIL2CPP_DEFAULT_DATA_DIR_PATH=Data/il2cpp_data /DBASELIB_USE_DYNAMICLIBRARY=1 /D_WIN32 /DWIN32 /DWIN32_THREADS /D_WINDOWS /DWINDOWS /D_UNICODE /DUNICODE /D_CRT_SECURE_NO_WARNINGS /D_SCL_SECURE_NO_WARNINGS /D_WINSOCK_DEPRECATED_NO_WARNINGS /DNOMINMAX /D_DEBUG /DDEBUG /DIL2CPP_DEBUG=1 /DWINDOWS_SDK_BUILD_VERSION=22621 /D__WRL_NO_DEFAULT_LIB__ /DWINAPI_FAMILY=WINAPI_FAMILY_APP /I"D:\Unity\MiningGame\Builds\UWP\1.0\Il2CppOutputProject\IL2CPP\libil2cpp" /I"D:\Unity\MiningGame\Builds\UWP\1.0\Il2CppOutputProject\IL2CPP\libil2cpp" /I"D:\Unity\MiningGame\Builds\UWP\1.0\Il2CppOutputProject\IL2CPP\external\bdwgc\include" /I"D:\Unity\MiningGame\Builds\UWP\1.0\Il2CppOutputProject\IL2CPP\external\xxHash" /I"D:\Unity\MiningGame\Builds\UWP\1.0\Il2CppOutputProject\IL2CPP\external\baselib\Include" /I"D:\Unity\MiningGame\Builds\UWP\1.0\Il2CppOutputProject\IL2CPP\external\baselib\Platforms\UniversalWindows\Include" /I"D:\Unity\MiningGame\Builds\UWP\1.0\Il2CppOutputProject\IL2CPP\libil2cpp\pch" /I"D:\Visual studio\Community 2022\VC\Tools\MSVC\14.34.31933\include" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.22621.0\shared" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.22621.0\um" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.22621.0\winrt" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.22621.0\ucrt" /Fo"D:\Unity\MiningGame\Builds\UWP\1.0\build\obj\il2cppOutputProject\x64\Debug\libil2cpp\11A0BDF31787E9DFF371F2BC88A6BFA5.obj" /Fd"D:\Unity\MiningGame\Builds\UWP\1.0\build\obj\il2cppOutputProject\x64\Debug\libil2cpp\11A0BDF31787E9DFF371F2BC88A6BFA5.pdb" 1>EnvArg key: PATH value: C:\Program Files (x86)\Windows Kits\10\bin\10.0.22621.0\x64;C:\Program Files (x86)\Windows Kits\10\bin\x64;C:\Program Files (x86)\Windows Kits\10\bin\10.0.22621.0\x86;C:\Program Files (x86)\Windows Kits\10\bin\x86;D:\Visual studio\Community 2022\VC\Tools\MSVC\14.34.31933\bin\HostX64\x64 1> 1> at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) 1> at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) 1> at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, Il2CppCommandLineArguments il2CppCommandLineArguments, BuildingOptions buildingOptions, ReadOnlyCollection1 matchedAssemblyMethodSourceFiles) 1> at il2cpp.Program.DoRun(String[ ] args, RuntimePlatform platform, Il2CppCommandLineArguments il2CppCommandLineArguments, BuildingOptions buildingOptions, Boolean throwExceptions) 1>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(46,5): error MSB3073: The command "“D:\Unity\MiningGame\Builds\UWP\1.0\Il2CppOutputProject\IL2CPP\build\deploy\il2cpp.exe” --libil2cpp-static --compile-cpp -architecture=x64 -configuration=Debug -platform=WinRT -outputpath=“D:\Unity\MiningGame\Builds\UWP\1.0\build\bin\x64\Debug\GameAssembly.dll” --data-folder="D:\Unity\MiningGame\Builds\UWP\1.0\build\bin\x64\Debug" -cachedirectory=“D:\Unity\MiningGame\Builds\UWP\1.0\build\obj\il2cppOutputProject\x64\Debug" -generatedcppdir=“D:\Unity\MiningGame\Builds\UWP\1.0\Il2CppOutputProject\Source” --incremental-g-c-time-slice=3 --baselib-directory=“D:\Unity\Editor\2022.1.22f1\Editor\Data\PlaybackEngines\MetroSupport\Players\UAP\il2cpp\x64\Debug” --avoid-dynamic-library-copy --dont-deploy-baselib --profiler-report --additional-defines=WINDOWS_UWP --additional-defines=UNITY_UWP --additional-defines=UNITY_WSA_10_0 --additional-defines=UNITY_WSA --additional-defines=UNITY_WINRT --additional-defines=PLATFORM_WINRT -dotnetprofile=unityaot-win32 -verbose --relative-data-path=Data/il2cpp_data” exited with code 4.

I was trying to build to the xbox, but it doesnt even make it to the visual studio pin, just fails.

Hi,

it seems the error is cut off. Can you copy paste the full error from the “Output” tab of Visual Studio? Also, please use code tags for better readability :).